Neverwinter combines aspects of traditional MMORPGs

If you’re a Dungeons & Dragons purist looking for the latest PC adaptation of the classic fantasy tabletop game, Perfect World Entertainment’s Neverwinter probably isn’t what you’re looking for. If you’re looking for a modern MMORPG with fantastic combat and high accessibility in the world of Forgotten Realms – Look no further. Neverwinter combines aspects of traditional MMORPGs such as EverQuest or World of Warcraft and blends them with qualities of fast-paced ARPGs. It’s an electric mix that succeeds admirably, marking Cryptic Studios’ best MMO to date.

One of the things that impressed me most about Neverwinter — especially early on — were the skills, or powers. Each time you level up, you earn a point to invest in them. You can either upgrade what you have or learn a new one: an at-will, encounter, passive, or daily type. You use these in different ways. For example, at-wills you can spam as regular attacks, and encounters recharge after a cooldown.

The nice part is that Neverwinter restricts you to a tier or two of powers at a time, meaning you have enough time to really go hands-on with what’s available to you. You can learn what you like before too many options are all vying for your attention. This curbs what I think of as the skill-tree problem, where you randomly pick and try out new powers only to ditch them entirely when some other cool one catches you eye. Best and Cheapest Neverwinter Zen For Sale - Mmocs.com.

The user interface, however, is a serious issue in the console port of Neverwinter. There’s a lot of information on-screen at once, especially in larger areas. There’s your standard health bar, quest indicators with small summaries on what the next step is, a chat window, chat pop-up’s, a minimap, names of characters over their heads, flashing quest lines, admin text pop-up’s that take up a large amount of the midscreen, the list goes on and on. There’s a major information overload, especially in the more public and crowded areas, and a lot of the text is small and difficult to read if you’re sitting far back from the screen.

There’s no denying that Neverwinter is derivative. It’s a game of borrowed parts and tweaked ideas that sometimes seems a little behind the times. But each of the game’s systems, from combat to crafting, is expertly crafted--simultaneously offering depth, fun, and accessibility. Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.



Posted by mmocs at 10:09│Comments(0)
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