Dota 2 is one of most-played game on Steam
2019年03月23日
Potentially the latest in a line of multiplayer Valve games derived from user-created mods, the Dota 2 publisher may be looking to acquire the game’s popular new Auto Chess mod and transform it into its own stand-alone title. While the publisher hasn’t released a fully-fledged new experience since 2012’s Counter Strike: Global Offensive, this could be encouraging news for players desperate for Valve to return to the world of game development.
This free custom game turns Dota 2 into a slower, more strategic experience, as the name suggests. It is so popular right now that rumours are starting to appear that Valve wants to acquire Dota Auto Chess from the creators and make it a Valve title. Remember that DotA started as a mod in Warcraft III, while even Counter-Strike’s origins can be traced back to a Half-Life mod. Therefore, it really isn’t much of a stretch to think that Valve could acquire the incredibly popular Dota Auto Chess.
While it sounds like a neat concept, it’s hard to know what the staying power of this new fad will be. In the ever-evolving video game industry, nobody wants to be left behind, and Valve may look more than a little behind-the-times if they spend a year developing a game from which everyone has already moved on. Best and Cheapest Dota 2 Auto Chess Candy For Sale - Mmocs.com.
With the promise of cultivating a successful community and player base for Artifact within a few months of launching gone, Valve now has a choice to make. If the developer acquires the full rights to Auto Chess and hires the team responsible for it, does it put all of its resources into that basket? This could potentially lead to them taking funding or people from the Artifact team and making the decision to focus on the thing that already took off.
Dota 2 has surged back onto the top of Steam’s most-played list largely in part thanks to both the ongoing Dota Pro Circuit and Auto Chess. At the time of writing this article, there are 306,962 active users playing Dota 2 according to Steam Charts. With tournaments like the TwitchRivals Dota 2 Auto Chess Showdown popping up more frequently and top players of other games coming over to play the mod, there is not a foreseeable ceiling for this once hidden gem.
Auto Chess tournaments seem very realistic at this moment, there are a bunch of players asking about Auto Chess tournaments on Twitter as well. So what's next? Valve's official Auto Chess and a million dollar tournament for it? We will have one E-sports game that's not team-based. Sounds good to me but don't get your hopes up just yet.
This free custom game turns Dota 2 into a slower, more strategic experience, as the name suggests. It is so popular right now that rumours are starting to appear that Valve wants to acquire Dota Auto Chess from the creators and make it a Valve title. Remember that DotA started as a mod in Warcraft III, while even Counter-Strike’s origins can be traced back to a Half-Life mod. Therefore, it really isn’t much of a stretch to think that Valve could acquire the incredibly popular Dota Auto Chess.
While it sounds like a neat concept, it’s hard to know what the staying power of this new fad will be. In the ever-evolving video game industry, nobody wants to be left behind, and Valve may look more than a little behind-the-times if they spend a year developing a game from which everyone has already moved on. Best and Cheapest Dota 2 Auto Chess Candy For Sale - Mmocs.com.
With the promise of cultivating a successful community and player base for Artifact within a few months of launching gone, Valve now has a choice to make. If the developer acquires the full rights to Auto Chess and hires the team responsible for it, does it put all of its resources into that basket? This could potentially lead to them taking funding or people from the Artifact team and making the decision to focus on the thing that already took off.
Dota 2 has surged back onto the top of Steam’s most-played list largely in part thanks to both the ongoing Dota Pro Circuit and Auto Chess. At the time of writing this article, there are 306,962 active users playing Dota 2 according to Steam Charts. With tournaments like the TwitchRivals Dota 2 Auto Chess Showdown popping up more frequently and top players of other games coming over to play the mod, there is not a foreseeable ceiling for this once hidden gem.
Auto Chess tournaments seem very realistic at this moment, there are a bunch of players asking about Auto Chess tournaments on Twitter as well. So what's next? Valve's official Auto Chess and a million dollar tournament for it? We will have one E-sports game that's not team-based. Sounds good to me but don't get your hopes up just yet.
Posted by mmocs at
15:15
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Anthem’s most satisfying element is definitely the flying
2019年03月09日
Anthem comes complete with its own sci-fi universe, one with no apparent ties to previous BioWare series. In this one, you control a "freelancer," a class of bounty-hunting soldier decked out in a robo-armor suit called a "javelin." You learn exactly what happened to your dwindling ranks in an opening mission that sees you and teammates contend with unbeatable odds and suffer from a tragic loss.
The game’s most satisfying element though is definitely the flying. It’s all very clearly inspired by Iron Man, with the hovering in mid-air and general movement looking and feeling exactly how you’d imagine from the movies. You can fly or hover whenever you want and while you overheat quickly that can be circumvented by both getting better gear or by skimming water or going into a steep dive to cool down. The basics of flying are very easy to pick up but getting good creates some unique tactical opportunities that really are unlike any other game.
Landing and going at it on foot because a viable body of water wasn't around to cool off the javelin ruins the immersion and fun factor quickly. It also makes one wonder how Anthem could ever pull off a different environment that doesn't feature lush fauna and bodies of water, which might also explain the lack of variety in environments throughout the game's sprawling playspace. Best and Cheapest Anthem Power Leveling For Sale - Mmocs.com.
Most of what variety there is in early fights is due to the fact that the mechanical quality of Anthem’s enemies is actually quite good. The Ash Titan is akin to a short raid encounter, and getting behind an Enforcer’s shields to rupture their fuel tanks is always fun. But, like most things in this content-anemic world, their variety in terms of pure quantity leaves a lot to be desired.
Anthem’s combat is initially strong, engaging, and unique, thanks in part to responsive flight controls that feel good on both controller and mouse and keyboard. You can take off and fly at will, staying aloft longer if you make use of waterfalls, skim across rivers or nosedive to cool your jets. The deft ariel maneuvering transitions seamlessly into punchy third-person shooting on the ground, accented by a suite of mostly fun-to-use abilities spread across its four classes which can combine into impactful combos that promote coordinated teamwork.
The biggest difference between Anthem and the games that serve as its inspiration is certainly in the combat, however. Enemies aren't quite the bullet sponges players tend to dread early on, but the "normal" gunplay still feels rote even though it handles extremely smoothly. That's made up for by the speed of the game, the freedom of movement, and the abilities of Javelins. The latter feels great, with ultimates that make a huge difference in skirmishes and other abilities that can help turn the tide whenever it's needed. Even if the story wasn't good - which, at least early, it is - Anthem would be worth coming back to just to experience its fighting some more.
The game’s most satisfying element though is definitely the flying. It’s all very clearly inspired by Iron Man, with the hovering in mid-air and general movement looking and feeling exactly how you’d imagine from the movies. You can fly or hover whenever you want and while you overheat quickly that can be circumvented by both getting better gear or by skimming water or going into a steep dive to cool down. The basics of flying are very easy to pick up but getting good creates some unique tactical opportunities that really are unlike any other game.
Landing and going at it on foot because a viable body of water wasn't around to cool off the javelin ruins the immersion and fun factor quickly. It also makes one wonder how Anthem could ever pull off a different environment that doesn't feature lush fauna and bodies of water, which might also explain the lack of variety in environments throughout the game's sprawling playspace. Best and Cheapest Anthem Power Leveling For Sale - Mmocs.com.
Most of what variety there is in early fights is due to the fact that the mechanical quality of Anthem’s enemies is actually quite good. The Ash Titan is akin to a short raid encounter, and getting behind an Enforcer’s shields to rupture their fuel tanks is always fun. But, like most things in this content-anemic world, their variety in terms of pure quantity leaves a lot to be desired.
Anthem’s combat is initially strong, engaging, and unique, thanks in part to responsive flight controls that feel good on both controller and mouse and keyboard. You can take off and fly at will, staying aloft longer if you make use of waterfalls, skim across rivers or nosedive to cool your jets. The deft ariel maneuvering transitions seamlessly into punchy third-person shooting on the ground, accented by a suite of mostly fun-to-use abilities spread across its four classes which can combine into impactful combos that promote coordinated teamwork.
The biggest difference between Anthem and the games that serve as its inspiration is certainly in the combat, however. Enemies aren't quite the bullet sponges players tend to dread early on, but the "normal" gunplay still feels rote even though it handles extremely smoothly. That's made up for by the speed of the game, the freedom of movement, and the abilities of Javelins. The latter feels great, with ultimates that make a huge difference in skirmishes and other abilities that can help turn the tide whenever it's needed. Even if the story wasn't good - which, at least early, it is - Anthem would be worth coming back to just to experience its fighting some more.
Posted by mmocs at
15:18
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